Membangun Game Edutainment “Pengenalan Komputer” Menggunakan Shuffle Random (SR) Dan Finite State Machine (FSM) Untuk Anak Tunagrahita Ringan

Heny Pratiwi, Ita Arfyanti, M Za’iem Sururi

Abstract


Research to build an Edutainment Game "Introduction to Computers" for mild retarded children is a study designed for teachers to deliver material to special school students (SLB) with special needs such as children with visual impairment, hearing impairment, mental retardation, intellectual disability, autism and blindness. . In this game the player will be presented with a variety of learning menus about "Computer Devices" and a game menu consisting of a guessing picture quiz to train memory, then there are typing games and labyrinth games to develop motor movements and increase students' responses and interests. Shuffle and Finite State Machine randomization algorithms will be applied in this study, with the aim of arranging the image position to be randomized in the learning menu and typing games as well as randomizing the position of the main characters and enemies in the labyrinth game made in three levels. This is done to improve students' learning and curiosity. The technology applied in this research is intelligent agent (intelligent system) which has a game agent character that will accompany children to learn and play.

Full Text:

PDF

References


Hasibuan, Z. A. 2007. Metodologi Penelitian Pada Bidang Ilmu Komputer dan Teknologi Informasi : Konsep dan Aplikasi. Fakultas Imu Komputer Universitas Indonesia. Jakarta.

Hurd, D dan Jenuings, E. 2010. Standardized Educational Games Ratings: Suggested Criteria. Longman. London.

Kyaw, A.S. Peters, C. and Swe, T.N. 2013. Unity 4.x Game AI Programming. Packt Publishing Ltd. Birmingham.

Poole, D.L. and Mackworth, A.K. 2010. Artificial Intelligence Foundations of Computational Agents. Cambridge University Press. New York.

S Lailiyah, Y Yunita, S Mallala, R. Andrea. 2019. Probabilitas dalam Finite State Machine Agen Cerdas Edugame “Ajut-Ajut Kids”. Jurnal Nasional Teknik Elektro dan Teknologi Informasi

Rostianingsih, Silvia. 2013. Game Simulasi Finite State Machine Untuk Pertanian dan Peternakan. Surabaya: Universitas Kristen Petra.

Rahadian, et.al. 2016. Penerapan Metode Finite State Machine Pada Game “The Relationship”. Jurnal Informatika Mulawarman Samarinda: Universitas Mulawarman.

Poole, D.L. and Mackworth, A.K. 2010. Artificial Intelligence Foundations of Computational Agents. Cambridge University Press. New York.

Russell, S. J. and Norvig, P. 2011. Artificial Intelligence A Modern Approach Third Edition. Pearson Education, Inc. United States of America.




DOI: http://dx.doi.org/10.30645/j-sakti.v3i2.149

Refbacks

  • There are currently no refbacks.


J-SAKTI (Jurnal Sains Komputer & Informatika)
Published Papers Indexed/Abstracted By:

Jumlah Kunjungan :

View My Stats