Rancang Bangun Media Pembelajaran Pengantar TI Metode Game Development Life Cycle
(1) Universitas Primakara, Indonesia
(2) Universitas Primakara, Indonesia
(3) Universitas Primakara, Indonesia
(*) Corresponding Author
Abstract
At the Faculty of Information Technology and Design, especially the Information Systems and Accounting Information Systems study program at Primakara University, there is a need to present learning media as an example of applying multimedia in the Introduction to Information Technology course. To meet these needs, this research aims to develop a game as an example of the application of interactive multimedia. In the development process, researchers utilized the Game Development Life Cycle method. This development has stages of initiation, pre-production, production, testing, beta and release. Testing of game development results is carried out using the ISO 9126-1 model, with limited aspects of functionality, usability and portability testing as well as media expert testing. The testing will involve students from the class of 2023 who have taken introductory information technology courses. Apart from that, learning media assessments were also carried out by media experts. From testing the interactive multimedia learning media "Bitz Odyssey" was successfully created and tested well so that it is suitable for use in learning activities.
Full Text:
PDFReferences
World Economic Forum, “The Future of Jobs Report 2020,” Futur. Jobs Rep., no. October, p. 1163, 2020, [Online]. Available: https://www.weforum.org/reports/the-future-of-jobs-report-2020/digest
Primakara University, “Raih Sukses Era Digital,” 2023. https://primakara.ac.id/ (accessed Jan. 11, 2024).
M. Shoffa, S., Holisin, I., Palandi, J. F., Cacik, S., Indriyani, D., Supriyanto, E. E., ... & Kom, Perkembangan media pembelajaran di perguruan tinggi. Agrapana Media. 2021. [Online]. Available: https://books.google.com/books?hl=en&lr=&id=vcAZEAAAQBAJ&oi=fnd&pg=PA118&dq=media+pembelajaran&ots=VyI9-S-jQX&sig=Hy0023EViNElf10fBb_V6HvTyRI%0Ahttps://www.researchgate.net/profile/Shoffan-Shoffa/publication/348958897_Perkembangan_Media_Pembelajaran_di_Pe
H. D. Surjono, Multimedia Pembelajaran Interaktif. 2017.
A. Kadir, Pengenalan Teknologi Informasi, II. Yogyakarta: ANDI, 2003.
A. Mitchell and C. Savill-Smith, The Use of Computer and Video Games for Learning: A review of the Literature, Learning and Skills Development Agency. 2004. [Online]. Available: https://dera.ioe.ac.uk/id/eprint/5270/
A. S. Ariyani Raharjo, R. Rufi’i, and H. Hartono, “Penerapan Media Pembelajaran Multimedia Interaktif Bermuatan Game Edukasi Untuk Meningkatkan Aktivitas Belajar,” JIPI (Jurnal Ilm. Penelit. dan Pembelajaran Inform., vol. 7, no. 2, pp. 441–452, 2022, doi: 10.29100/jipi.v7i2.2823.
A. A. Saputra, F. N. Putra, and R. D. R. Yusron, “Pembuatan Game Edukasi Pengenalan Kebudayaan Indonesia Menggunakan Metode Game Development Life Cycle ( GDLC ) Berbasis Android,” J. Autom. Comput. Inf. Syst., vol. 2, no. 1, pp. 66–73, 2022.
S. Sintaro, “Rancang Bangun Game Edukasi Tempat Bersejarah Di Indonesia,” J. Inform. dan Rekayasa Perangkat Lunak, vol. 1, no. 1, pp. 51–57, 2020, doi: 10.33365/jatika.v1i1.153.
D. D. Praseno, D. W. Widodo, and L. S. Wahyuniar, “Rancang Bangun Game Edukasi Pengenalan Sejarah Kemerdeka-an Indonesia Sebagai Media Pembelajaran,” Agustus, vol. 7, pp. 2549–7952, 2023.
R. Ramadan and Y. Widyani, “Game development life cycle guidelines,” 2013 Int. Conf. Adv. Comput. Sci. Inf. Syst. ICACSIS 2013, no. September 2013, pp. 95–100, 2013, doi: 10.1109/ICACSIS.2013.6761558.
E. Adams, (Game Design and Development Series) Adams, Ernest - Fundamentals of Game Design, Second Edition-New Riders Publishing (2009). 2009.
DOI: http://dx.doi.org/10.30645/jurasik.v9i2.831
DOI (PDF): http://dx.doi.org/10.30645/jurasik.v9i2.831.g804
Refbacks
- There are currently no refbacks.
JURASIK (Jurnal Riset Sistem Informasi dan Teknik Informatika)
Published Papers Indexed/Abstracted By: