Penerapan Model Agile dan Extreme Programming Dalam Merancang Aplikasi E-Learning dengan Bahasa Dart-Flutter Berbasis Android (Kasus TK Nurul Hikmah)

Susi Widayati(1*), Yudi Irawan Chandra(2), Ferlita Anjani(3),

(1) STMIK Jakarta STI&K, Jakarta Selatan, Indonesia
(2) STMIK Jakarta STI&K, Jakarta Selatan, Indonesia
(3) Universitas Gunadarma, Jawa Barat, Indonesia
(*) Corresponding Author

Abstract


Character education in early childhood is very important, because early childhood is able to capture quickly what they see and imitate it, but with the Covid-19 pandemic all activities must be carried out online. One of them is Nurul Hikmah Kindergarten which conducts online learning, but with limited knowledge about the use of technology in the area, the teachers do not know how to handle it, therefore this research aims to help Nurul Hikmah Kindergarten in Distance Learning (Online) and introduce technology to teachers and parents of Nurul Hikmah Kindergarten students. Nurul Hikmah Kindergarten was chosen because this school was affected by the covid-19 pandemic and limited teacher knowledge about online learning. The research method used is the Agile Method which is one type of method in software development. Usually often referred to as SDLC (Software Development Life Cycle). Startups and large companies often use this method in software development. The Extreme Programming model (hereafter abbreviated as XP) is used because it has the advantage of simplifying the various stages in the development process to be more adaptive and flexible. XP does not only focus on coding but covers all areas of software development, and XP takes an 'extreme' approach to iterative development. Application development is done using Flutter / Dart programming language. The result of this research is the Pena Application can run well on Android mobile devices; besides that, it can provide solutions to problems that exist in Nurul Hikmah Kindergarten

Full Text:

PDF

References


La Hewi dan Linda Asnawati. Strategi Pendidikan Anak Usia Dini Era Covid-19 dalam Menumbuhkan Kemampuan Berfikir Logis. Vol 5, No.1, Mei 2020. Diakses tanggal 26 Maret 2021 dari https://www.researchgate.net/publication/342084894_Strategi_Pendidik_ Anak_Usia_Dini_Era_Covid-19_dalam_Menumbuhkan_Kemampuan_Berfikir_Logis .

Hesti Wulandari dan Edi Purwanta. Pencapaian Perkembangan Anak Usia Dini di TK selama Pembelajaran Daring saat Pandemi Covid-19. Volume 5, No. 1, Juli 2020. Diakses tanggal 26 Maret 2021 dari https://www.researchgate.net/publication/343963577_Pencapaian_Perkembangan_Anak_UsiaDinidi_Taman_Kanak- kanak_selama_Pembelajaran_Daring_di_Masa_Pandemi_Covid-19.

Chandra, Yudi Irawan. "Rancang bangun aplikasi chat bot Line menggunakan pendekatan agile process dengan model extreme programming berbasis web (studi kasus di STMIK Jakarta STI&k)." Prosiding SeNTIK 3.1 (2019).

Supriyatna, A. Metode Extreme Programming Pada Pembangunan Web Aplikasi Seleksi Peserta Pelatihan Kerja. Jurnal Teknik Informatika, 11(1), 1-18. (2018)

Chandra, Yudi Irawan. "Perancangan Aplikasi Resep Makanan Tradisional Indonesia Menggunakan Pendekatan Agile Process Dengan Model Extreme Programming Berbasis Android." Seminar Nasional APTIKOM (SEMNASTIKOM). 2016.

Ferdiana, R., Rekayasa Perangkat Lunak yang Dinamis dengan Global Extreme Programming,. Yogyakarta: Penerbit Andi, 2012

Pressman, R. S. Software Engineering a Practitioner's Approuch,. New York: McGraw-Hill, 2010.

Gumelar Ristiananingtyas. Academia Edu, Sejarah Perkembangan Sistem Operasi Android. Diakses dari https://www.academia.edu/9231208/Sejarah_Perkembangan_Sis Tem_Operasi_Android, 2013

Dicoding Indonesia. (Rabu, 7 April 2021 16.50 WIB). Dicoding Indonesia, Inilah Urutan Versi Android dari Awal Hingga Terbaru (Lengkap). Tulisan pada https://www.dicoding.com/blog/urutan-versi-android/.

Dicoding Indonesia. (Sabtu, 30 Maret 2021 22.20 WIB). Dicoding Indonesia, Belajar Membuat Aplikasi Flutter untuk Pemula. Tulisan pada https://www.dicoding.com/academies/159.

Sri Dharwiyanti. Pengantar Unified Modeling Language. Diakses dari Staffsite Universitas Gunadarma, Staffsite Universitas Gunadarma, http://dewi_anggraini.staff.gunadarma.ac.id/Downloads/files/47198/UML. pdf., 2003




DOI: https://doi.org/10.30645/kesatria.v4i3.198

DOI (PDF): https://doi.org/10.30645/kesatria.v4i3.198.g197

Refbacks

  • There are currently no refbacks.


Published Papers Indexed/Abstracted By: