UI/UX Design of Waste Management Application Using Design Thinking Method

Regar Chairul Soleh(1*), M Maukar(2),

(1) Universitas Gunadarma, Indonesia
(2) Universitas Gunadarma, Indonesia
(*) Corresponding Author

Abstract


Effective and sustainable waste management is a global challenge that requires innovative solutions. This study proposes optimizing waste management through UI/UX design approach using the design thinking method. The stages of Empathize, Define, Ideate, Prototype, and Testing are employed to design the "SISAKU" mobile application to enhance community participation in waste management. The prototype testing involved 30 respondents, with a System Usability Scale (SUS) result of 80.29%. Evaluation shows that the application design successfully provides intuitive and engaging guidance, increasing public awareness and involvement in waste management. The implementation of lean canvas as a business model provides strategic direction for sustainable development. This research highlights the importance of a user-centered design approach and design thinking method in addressing complex issues such as waste management.

Full Text:

PDF

References


Y. Febriyanto, P. Sukmasetya, and Maimunah, “Implementasi Design Thinking dalam Perancangan UI/UX Rumah Sampah Digital Banjarejo,” J. Inf. Syst. Res., vol. 4, no. 3, pp. 936–947, 2023.

D. M. Alfirahmi, D. S. Kania, and D. Yusup, “Rancang Bangun Aplikasi Pengelolaan Sampah Plastik Menggunakan Pendekatan Design Thinking,” vol. 3, pp. 219–233, 2023.

Y. A. S. Pratama and S. Suprihadi, “Pengembangan UI/UX Berbasis Metode Design Thinking Fitur Send Your Waste Perusahaan Waste4change,” J. Pendidik. Teknol. Inf., vol. 5, no. 2, pp. 99–110, 2022.

S. P. Budiarto and M. Dedi, “Desain Dan Perancangan Aplikasi Jemput Sampah Online Desa Rejosari Menggunakan Agile Development,” JATISI (Jurnal Tek. Inform. dan Sist. Informasi), vol. 7, no. 3, pp. 531–545, 2020.

Z. Aulia Putri Prasetyo, O. Virgantara Putra, and T. Harmini, “Implementasi Metode Design Thinking pada Perancangan UI/UX Situs Olah-Oleh TPS3R Kota Batu,” Ikraith-Informatika, vol. 7, no. 2, pp. 1–10, 2022.

A. Syukron et al., “Design Thinking: Metode Perancangan Aplikasi Bapeling Dalam Penanganan Sampah Berbasis Sumber Provinsi Bali,” Softw. Dev. Digit. Bus. Intell. Comput. Eng., vol. 1, no. 02, pp. 41–48, 2023.

S. R. D. Rachman, “Aplikasi Optimasi Rute Pengangkutan Sampah di Kecamatan Tamalanrea Berbasis Android Dengan Metode LBS (Location Based Service),” SISITI Semin. Ilm. Sist. Inf. …, vol. IX, no. 2, pp. 230–240, 2020.

M. F. Ardiansyah and P. Rosyani, “Perancangan UI/UX Aplikasi Pengolahan Limbah Anorganik Menggunakan Metode Design Thinking,” Log. J. Ilmu Komput. …, vol. 1, no. 4, pp. 839–853, 2023.




DOI: https://doi.org/10.30645/kesatria.v5i2.374

DOI (PDF): https://doi.org/10.30645/kesatria.v5i2.374.g371

Refbacks

  • There are currently no refbacks.


Published Papers Indexed/Abstracted By: